paladin with bard like tendencies. TheGaijin1987 • 2 yr. paladin with bard like tendencies

 
 TheGaijin1987 • 2 yrpaladin with bard like tendencies  Down in the hold, the ranger is facing the bard, the captain (who is a cleric), 4 more goblins, and a hob

Typically, Paladins stick to a moral code prescribed by the deity they follow. But hey, they seem pretty happy with it, ignorance is bliss I guess. Both would be melee focused with the Bard being a melee/utility/support, with the Warlock primarily for Pact of Blade and Eldritch Blast for range purposes. Hit Points: 45. 2 levels of Paladin gets you the weapon proficiencies you want, access to 1st level Paladin spells to help with a bit of. Paladin 2 Bard 8 is substantially better than bard 8 and may be better than bard 9. Bards get their magic by echoing ‘the music of creation’. My mind went to Sword Bard 10. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. If she ends up being a barbarian, that's my guess - if she's a paladin, I find Chaotic Good more likely. You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. 5E, Level 13, long campaign, retiring old Druid Lizardfolk character, wanting to play a more charismatic and talkative type. while paladin gives a 11% hp it to 24m around them and heals 8% hp after it expires. Barb 5 -> paladin 2 -> bard or sorc x. Unsurprisingly perhaps, this style of play builds into a bard multiclass very well. Check them before deciding. I found that, i really struggled for level 2 spell slots. Take Charm Person, Phantasmal Force, and Suggestion. Paladins are also a bit more group oriented, with their auras and channeling and healing. Dueling Fighting Style with rapier/scimitar and shield. I went conquest paladin/lore bard. The spell slots are a common pool but for example, my Paladin doesn't have War Caster and has a magic harp that raises the DC of Bard spells by 2. IMHO bard is more fun and engaging play style as you have small AOE on specific skills and have to track party members in addition to boss mechanics. Choose Shield, Wrathful Smite, Armor of Agathys, and Mirror Image as your Warlock spells. Until then, you're a standard S/V Bard. Bard/paladin is a very good dps, of course you wont have better dps than GWM build, tavern brawler or Paladin. Look at the multiclassing table to learn your amount of spell slots. Sorcadin has always been a good spellcasting based multiclass as well. Extra Attack means you have two chances to hit an enemy and two chances to crit against them. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense,. #1. A good guy (maybe Paladin or Monk) struggling to resist temptation, fighting against their base instincts. Rogue and paladin are two more classes that might struggle on a roleplaying level. both are good. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. In this case level 8. Best races for the Bard in BG3. Add a Comment. 2. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Stop paladin at either level 2 just to get access to smite or level 5 to get extra attack as well and then go full sorcerer for more and higher level spell slots. You end up with the same amount of skills, just fewer choices for the fist two. Like, at all. Frontline and Damage they. Daeths • 2 yr. The combination yields 24d8 extra total smite damage per day. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. 15 str +1 lvl 8 12 dex +2 race 14 con 11 int +1 lvl 12 8 wis -2 race 15 cha +1 lvl 4. This comment answers your question well. (Image credit: Larian) Paladin 6 / Bard or Sorcerer 6 ️. Like hold person, viscous mockery ect. Put the 16 in cha and the 15 in str. Murder hobo The former feels like a much more interesting playthrough than the latter. Since Paladin don't get too many spellcasting options, I multiclassed 1 level into Bard. And Bard/Sorcerer fuels smites while also building your out of combat kit. Sign In; Cart . vaaanti • 2 yr. Bard all the way. This isn't a videogame where drawing enemy aggro is a mechanic or guaranteed at all. You could make a tiny case for Bard with him playing the organ in Act 2, but good fuckin’ luck carrying that around. Add a Comment. This allows the new paladin abilities to augment the sword bard. Possibly the most well-known of the cosmetic item bunch, the cloak of billowing is perfect for any player character with a propensity for the dramatic. Breaking Your Oath. He goes into bard levels after, getting Swords bard in order to get a second fighting style (Dueling), the extra attack, and the bard spell slots. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots,. Also take Disguise Self and Friends. Str 16 + 2, Dex 13, Con 14, Int 10, Wis 11, Cha 17 + 1. Building a Paladin/Bard and I have a free 1st lvl feat and am tossing up what is the best option for me. Just lovely. Afterwards 6 Bard as College of Swords for both better. That focus was on spell casting, with the benefit of better armor for durability and some Paladin smites for fun. If I had to choose the two next companion classes. Even still, it's only a half caster. Such an awesome build. ccjmk Bladelock • 5 yr. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. you get your Extra Attacks set before you worry about Smites. I just don't understand how to do it, lol. Silverblade1234 • 2 yr. I'm not too concerned with viability as I am for my RP. Delight in song and laughter, in beauty and art. GiganticGoblin • 1 yr. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. Dueling is better, but Swords bard also gives that so we'll take Defense for now. Level 3: oath of devotion paladin, arcane trickster rogue, and eldritch knight fighter. As to when to multiclass…It depends on your campaign and what you want. Either way (or if staying in bard) I'd put your dex to 16. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. 6 levels gives you an oath feature, extra attack and the almighty aura of protection. All you want paladin for is divine smite and that's it which you get at level 2. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with. 3. Depending on the Paladin’s Oath and. 1. Extra attack at 5 and aura at 6 are huge. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. All 3 supports are accepted and the preferred one depends on whoever is creating the party. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. 11 gives you another oath feature, aura of courage and improved divine smite. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. Paladin. Same with the Dark Urge, I think the point is you try to resist the Urge. Paladin has basically three break levels: 2, 6 & 11. You end up with the same amount of skills, just fewer choices for the fist two. You can play a bard however you want to play a bard (not all at the same time though). 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Half-elf. So there's not much point to an even split between bard and paladin; you're just watering down both classes. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. You basically play like a Paladin with better casting. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. Bards don't buff. Bards have a shield they can give every 18s for 25% hp but only 1m around them. Sounds like someone who either doesn't play bard/pally or if he does has actually no idea how to play one well and thinks whatever random spam he's doing is a great performance 👏 Bard is my most stressful/challenging character to. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. Paladin Class Details. And much like their WoW counter-parts, Lost Ark’s Paladins are a tanky, melee support with higher damage output. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. They both do the same thing with slightly different focus. View Cart; Help; Pathfinder . Down in the hold, the ranger is facing the bard, the captain (who is a cleric), 4 more goblins, and a hob. Using the Half-Elf variant to get a cantrip like Booming Blade to start with is pretty solid as a half-elf. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. The ability to use your spell slots to be the highest dps in the party or fill the support roll, in addition to being charisma specced and likely the party face means that you are. Vengeance Paladin 6 gives me access to armor, Protection Fighting Style, Lay on Hands, Aura of Protection and support spells such as Bane, Protection from Evil and Good, Bless, Lesser Restoration, Hold Person and Cure. under no circumstances should you start Bard then go Paladin before Bard 5 (3rd level spells) or Bard 6 (Swords Extra Attack) Basically, first choose between DEX or WIS saving throw proficiency. A fun support build if you don't want to go the pally route is to start with life-cleric 1, then pure lore bard. He has to behave in a manner that is worthy of his hammer Mjolnir. If you only want to hit hard occasionally, having a single attack and not building out towards Extra Attack is fine. ago. Much like the paladin, the antipaladin gains their power from their twisted and evil personal code and do not necessarily need to worship a single deity. Unless you can redo your level 9 Bard into a level 8 bard level 1 Paladin, I'm not sure that taking 4 or 8 levels of Paladin is worth it. Preserve Your Own Light. edit: both are great, this is just my 2 cents. A valor bard would get extra attack, martial weapons, and medium armor and shields. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. The build comes online at level 6. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. Or. CryptoDruid to boring. And in the Races rap, in the elf section on resistance to charm, the paladin said you could have just asked or something. Warlock 3 grants you two extra 2nd level spell slots (renewable on a short rest) that can be used to smite or heal yourself, without costing you the ability to cast 5th level spells. For the half casters (Ranger, Paladin, Bard, Artificer and some subclasses), it's better to not think of the magic as actual magic. I tend to create characters because I like them, not for power (e. ago. My reading of the oath is to roleplay OoA as an art and nature loving warrior poet paladin. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots, spell options, and bardic inspiration. These differenceres won't really matter for you just playing the game, that is min-maxing for very specific content. Especially since bards are 2/3 casters so their spell progression is slower than full casters. They’re my two. Taking 12 levels of paladin and then 8 levels of sorc will still net the max 4 attacks per round as by lvl 20 your BAB is 16, netting you at least (+16/ +11/ +6 / +1) Bard has a better BAB growth, so you won't need quite so many fighter levels to hit the BAB like the above example. Common build but you're basically King Arthur. This however does double up on extra Attack (Paladin 5 and Swords Bard 6), which is always a bit unsatisfying. IUSUZYSANA • 3 min. Wizard feels off cause you start as an amnesiac. So if you don't want to play a tank just play whatever Bard you want. You end up with the same amount of skills, just fewer choices for the fist two. If there was a WoW analogue for Lost Ark’s Paladin it probably would be WoW’s Paladin as well. The classes naturally dove tail to no one’s surprise. As other people have said, Paladin is easier to play compared to bard. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. I'm not expecting the bard build to reach the same #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. It seems like it would be really fun. Much like the Fighter, the Paladin can make effective use of the Goblin’s traits. Colleges of Glamour, Lore and Swords handle a lot of the different archetypes well, and magical secrets should typically be used to shore up any holes in your concept or play. Regular paladins are incredible, too. ago. I've been meaning to ask for some time now, because of everything else I've come to enjoy about C&C, the fact that Rangers, Paladins, and Bards don't get spells at higher levels hasn't sat well with me. I think he whold be a vengeance paladin + fighter Or a combat oriented cleric +fighter or bard . I am thinking about going a couple more. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Bards are damn good. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. Indeed for my evil run, I will probably choose a vanilla Tav over Dark Urge. At 6 you’ll still have +4 in each, but at 3-5 you’ll have +3 str +4 cha instead on +3 to both. . Sorc is a better spellcaster, but bard will give you his perfomance buffs. What you gain by selecting the. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. ago Aug 2013 Location The aether Gender Palabard Build! *Mulitclass Paladin Bard Building a Wood Elf Paladin Bard, how does this look, it focuses on Nature and such, choosing the Oath of the Ancients and singing to animal friends. I'm considering going Sword Bard til 6 then respecing into this at level 7. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. For level 1 i would often use shield of faith, or protection against good and evil. If you allow the light to die in your own heart, you can't preserve it in the world. How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. Counterspell is always good. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. Amazingly fun build. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Bard NPC (alfira Plz)/(life Cleric 1, lore bard 19) Shadowheart (Cleric x Paladin x) Wyll, Gale, and Lazel have no place in my party for the most part - i fully expect larian to nyx extra party members at some point; if they dont i dont plan on using them for the most part. Divine radiance shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement. Pick up Defensive FS from Paladin at 2. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Proficiency in Perception and having Darkvision is useful. Full build. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. Conquest Paladin and you are quite a scary dude. According to the Dungeon Dudes, they rank as Tier A or Tier S for Investigator, Explorer, Utility, Negotiator, and Support. CryptoLevel 4: Bard Level 5: Paladin -Sacred Oath gives its target a no escape option to be pounded by the party I guess Level 6: Bard -College of Valor, get that extra dmg? Level 7: Paladin Level 8: Paladin Level 9: Bard Level 10: Paladin Level 11: Bard -Get that (d8) late in the game but might still be appreciated. 3. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. Bardadin - Paladin Bard Build. A Tier: Artillerist, Deathblade, Glaivier, Sorceress, Striker. Variant human glory Paladin who takes Mobile feat at 1st level makes for a uniquely illusive (and tanky) play style, this Paladin is not at all the supportive type that nearly all the other oaths allow for, although you still have many good options to support. Level 2: paladin. IUSUZYSANA • 3 min. i main bard, whenever i play paladin i feels sleepy. 9 – Bard 3: Bard College: College of Lore Bonus Proficiencies: – Any 3 Cutting words Expertise: – Any 2: This level brings access to 2nd-level bard spells, notably including. Or not, if it turnes out you like the Paladin. The bard decides that finally action must be taken and the crusade against this new evil is joined. maybe get agonizing blast, maybe go 3 for coffeelock shenanigans. She doesn't seem like a follower or rule-keeping type, and doesn't seem to tend either way on the moral spectrum with what brief interactions are implemented. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. Font of Magic also means you get a lot more smites even if you aren't using metamagic. ago. Bard's usual utility in the party is providing debuffs and hard CC on enemies, less so providing traditional support to the party, which paladins are better at. Both are good tanks. Rogues don't need. (+1CON, +2CHA from Hobgoblin). Paladin: Bard (Dirge) Dragon Disciple: Fighter: 2: 12: 4: 2: Leveling Guide; Level:. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. Zariel Tieflings’ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. Eladrin: Great ASI array and the misty step's. Join. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. Asi is every 4 levels. So there's not much point to an even split between bard and paladin; you're just watering down both classes. Bard gives lots of utility, spell slots, and unique attacks. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense Paladin 2 -> Swords/Valor Bard X. 3rd level is. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. All three of those classes are amazingly fun. Spells like dissonant whispers (3d6 psychic, save for half, and loads of op attacks), Vicious Mockery (less amazing with frostbite, but still great and funny), and Faerie Fire (advantage and invisible creatures) are fantastic support spells that can be overlooked. Type 1-Paladin . There are a few nice builds for Bards: Classic vanilla bard. ago. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. Business, Economics, and Finance. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. Bardlock is also good, but probably more range oriented unless you choose College of Swords and Pact of the blade, which isn't really what you're looking for. They are also a master of magic, able to weave spells and incantations into their. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. I am thinking about multiclassing into a Bard at some point. If you're only doing a 3 level dip in Bard, Swords. So with a DEX based paladin could be. . You might be able to go 5 paladin to get extra attack and then bard. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. This will make you SAD on Charisma and only needing to boost Dex for medium armor and Str for multiclass prerequisites. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. You can do an extra 1dX based on bardic inspiration or get +1dX to hit and deal +10 damage. Paladin/Bard: Inspiring Battlefield Commander. A Halfling Bard is not just a musician, mind you. For Paladins it's "the strength of their conviction". Get to Paladin 5 before anything else. Point buy: STR14, DEX9, CON15, INT8, WIS13, CHA16. Paladin is considered the easiest to play because blessed aura gives healing AND damage to party members. A lot of people have recommended Paladin because they’re tough and go well with the Bard. You end up with the same amount of skills, just fewer choices for the fist two. Preserve Your Own Light. Imo this is most fun merger of the two classes. Not much use to take bard 2 if your only level 10 for the last fight. A better alternative is Paladin 2/Warlock 1/Bard 7, going Hexblade. If it's hard to down you most enemies are just gonna walk past you and try to kill your squishies. If you want those huge melee hits (smite, GWM, weapon damage) you deal more with the balor bard. Her current spell list is action/advantage denial heavy with a few utility spells; I'd like to enhance her supporter role with better healing abilities and an improved ability to tank,. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. D-Is-For-Demon. Something like: protector aasimer, zealot Barbarian 15, Paladin 2, sword Bard 3. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. Deathblade - Deathblade is a badass class. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. The problem there is you wouldn't get spirit guardians and fireball until level 11. Higher shield uptime, better damagebuff, faster meter gain, Heal on Demand. The base idea does feel like it would fit nicely for an rallying/motivation focused Paladin - Boosting party moral, while still being a frontliner with the added bonus of (limited) Bard casting and. Paladin 2 into Bard X is another one that is better saved for a high level start. The character is a Paladin 8 Lock 3. In the table top, a tenet of the ancients is. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. Nets you 2 invocations, and some spells and cantrips that expand your options from bards control focus pretty heavily and run off your strong stat. Just lovely. More levels of monk are not worthwhile: bard music and magic offer far better growth potential than anything left in the monk class. Hello everyone, I'm looking for some clarification regarding using spell slots to smite as a paladin. Posted by u/[Deleted Account] - 1 vote and 3 commentsStarting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. I’ve played numerous Paladin/Bard characters. Race: Hobgoblin or V Human. ). If you're dead set on a bard multiclass there's not much to say. You could also just take two levels of paladin and go into valor bard and get your extra attack at level 8 (bard 6). It's a relatively simple concept: pair Paladin with a Charisma caster like Bard, Sorcerer, or Warlock to take advantage of their combat. Say 12+ minimum. With the Paladin and Bard multiclass. You will miss high tier spells for stronger. If you multiclass into a martial class that gains proficiency with heavy/medium armor/shields and also gets an extra attack, the valor bard’s best subclass abilities often become redundant. Ancients Paladins do tend to do well with a Paladin 7/Bard 13 split. Bard is considered harder than paladin but can give the team bigger DPS buffs at the cost of no healing. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. 20 feet or so? Bard songs are usually heard over big distance 40+feet and at lvl 12. 3. From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. Bard is more caster oriented and HK is more big man with big sword oriented with some glowy angel shit. 1. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. Pick up Defensive FS from Paladin at 2. The two handed greatsword can't utilize either of those fighting styles, so changing it out for a sword and board or dual wielding (not to sure about this one being very effective) might feel better. Paladin / Bard (Image Credit: Nowis-337). If you want a Fae knight gish, best imo would be Paladin/Archfey Warlock multiclass. • 27 days ago. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. Level one Paladin is certainly not what BG3 made it. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. But those who do typically choose evil gods who match their beliefs and actions, but there are antipaladins who worship a few non-evil deities, presumably because of their more destructive,. Best caster build, party face and I would put 12-14 into INT to get more skill points. I was wondering what everyone thinks about this multiclass combination. SK better than Paladin for soloing with Snare/Fear/FD. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Though they're not nearly as strong as lore bard, cleric and wizard. How does it work with a bard? Like I mentioned in my earlier post, I have been away from the game since 2006 so I am admittedly lost. Going with these two classes provides perfect synergy. All pally mcs have the same breakpoints. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Bard's awakening skill either gives 12% extra crit to everyone or shields everyone near you (12m range) and gives 1/3 of a full gauge. Business, Economics, and Finance. Bard 18/ Hexblade 2 is a very strong and popular blend. But after seeing the party make-up, I think we need more front-line and healing capabilities. 2nd Level Bard Spells: Invisibility, Mirror Image (thanks to Tasha's :) )I wanna design a Human who worships the drow goddess of moonlight and dance, Eilistraee. My advice would be to take it to 1 warlock/8 paladin, getting your second ASI and ancients aura. superninjimmy. For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with prepared spells, and Paladin gets more caster levels for. Warlock and Sorcerer are more popular options, but Bard isn't bad either. Paladin with bard like tendenciesPaladin/Bard multiclass. I'm excited to play the character, I'm just not sure if fitting in Bard levels is reasonable or not. Please do keep in mind that if you plan your build around what it looks like at level 20, you’re going to spend 100+ sessions of your game waiting to get where you want and ~5 sessions actually playing your character you’ve been dreaming of - assuming you ever. So far I'm actually likeing the idea of going. You end up with the same amount of skills, just fewer choices for the fist two. If you allow the light to die in your own heart, you can't preserve it in the world. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. However, if you level up Bard to level 5, you can get the most from both classes. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack; Paladin. The Bard has 1 damage buff with huge range and 1 that is really small and stationary but the buff last a little longer. Both of these colleges benefit greatly from the extra utility offered by these. ago. Bard is, in my opinion, the most "jack of all trades" class amongst the lot.